Clockwork VFX


Trail Mixup by Nigel

This personal project is a 3d recreation of the second Jessica Rabbit maquette, created by Electrik Tiki, based on the “Trail Mix-Up” short.

Reference photos of the physical maquette were once again used. No side view was available though, which posed a challenge when it came to posing the model. It’s as close as it’ll ever get to the real thing, so I’m happy to call it finished.

This fan art is not affiliated with, authorised, endorsed or in anyway officially connected with the Walt Disney Company, Disney Enterprises, or Electric Tiki. No Copyright infringement intended. Visit to see their amazing work.


360 Turntable

Jessica Rabbit by Nigel

This was a personal project, which I undertook in my spare time. It remained a work in progress for the better part of two years. Shocking, I know! I dusted it off recently, and over the course of two days, finished up the modeling, lit, textured and renderd it out in deliciously über high resolution. The idea was to keep her looking like a maquette, so I shied away from using real skin and cloth shaders.

A few reference photos of the physical maquette, created by Electric Tiki, based on a design by Tracy Mark Lee, and sculpted by Raffaello Vecchione, were used as my guide during the modeling process. Lightwave 3D was used, from start to finish.

This fan art is not affiliated with, authorised, endorsed or in anyway officially connected with the Walt Disney Company, Disney Enterprises, or Electric Tiki. No Copyright infringement intended. Visit to see their amazing work.

Fun Photos!

So who is Team Clockwork? What do they do/love/see/eat? Surely it’s not all work and no funzies?

Well, a whip around the office garnered a cool collection of happy snaps from vacations and staycations, parties and feel good days. It appears that we are rockin the fun things, invigorated by the scary things and in love with the simple things in life.

With so many pics to choose from, we will have to make this a regular feature!

Motion Graphics by Mila and Nico

Battleship Pitch

As part of our treatment for a pitch, we spent 2 days unleashing our inner Maverick, racing F-18s, doing flybys over aircraft carriers and shooting missiles.

Nigel at it again

What does a visual effects artist do in his spare time? Thats a trick question, cause there is no spare time to be had in this industry :) It would be more accurate to ask what one does when he should be sleeping!

Speed Modeling Challenges is the answer. The concept is a simple one. A time limit, usually an hour or two, and a theme are established at the start of each weeklong challenge, you’re then free to create what you want within those constraints. Its purely a modeling challenge, meaning that lighting and texturing are excluded from the time limit, aswell as the judging process. A simple render and wireframe are required for judging.

I tended to push the renders further than they needed to be pushed, but for me, the whole point of taking part in the challenges, was to polish my modeling aswell as my lighting and rendering skills.

Many of the topics were inspired by real life objects. I take no credit where it isn’t due for the design of some of the objects I recreated in 3d. When you’re pressed for time, its just easier to model from a reference image, than to either wing it, or sit and design something yourself.

A special note, and nod of appreciation to Lawrence Northey, the creator of Dave The Robot. (the robot at the top) That little personal project was not part of the Speed Modeling Challenge series. I love anything retro, and had stumbled upon Dave The Robot one evening while browsing. I thought he was definitely worth my spare time (err sleep) and decided to create a 3d version of him. With only a few reference photo’s of the original metal sculpture available on the internet, there are a few inaccuracies, but overall, I was really pleased with the end result. Take a few moments to visit Lawrence Northey’s website at, and have a look at his other amazing work.

Dave the Robot – Still

Dave the Robot – Turnaround


Shell Lights

Cocoon Lights

Green Radio

Clock Robot

Rocket Launch

Rocket Launch

Rocket Launch Wireframe

Character Creation Process

Team Clockwork is sometimes accused of making things look easy – this is no exception! Here, in brief, is the making of a 3D character. We go from 2D concept, to 3D model, add textures, build a rig and animate a simple walk cycle.

Character Designs

Bully Designs

Falcon Mascot Design

Kid Sketches

Kid Render

Kid Turnaround Animation

Falcon Sketches

Pinky Sketches

Pinky Sketches

Pinky Sketches

Layout for Character Design

Various Concepts, Character Designs, and Character Models that we have completed over the recent months. Credit goes to Qais M. Sedki at Pageflip Publishing for the design of the Kid character above.

Character Pitch

We’ve been working on a pitch over the past 3 days, and thought you might like to see the progress. The shots were filmed on our new Canon 5D, in one of our many splendid local parks. For your interest, for the second and third shot, the foreground grass is all CG, with a displacement effect added to create the illusion our little guy is actually walking on it.

3D Printed Models

Every so often it is nice to make a 3D model you can cuddle in the real world … if that’s your thing. The tactile experience can be a great selling tool for a pitch, or a keepsake from an awesome project. How do I get one, you ask? Through the power of fairy dust and possibly some technology, the 3D printer converts a CG model (or even photographs) into a real maquette. The result can either be full colour or a blank canvas for you to paint. Wicked!